Tier Level: 
3
Spell Type: 
🪤 Trap
Stat Cost: 
6 Soul
Spell Cast Speed: 
5
Range & Area: 
1 target
Duration: 
until freed
Cast Roll: 
Challenging Arcana
Effects: 

This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone.

This terrifying spell traps the target in a space abandoned by all water. The very earth cracks and the target suffers from dehydration. At the casting of the spell the caster rolls 3d12. The number rolled appears above the target. Until the target has spilled enough of its own blood and lost that amount of Vitality, the target cannot hope to leave this parched prison. No bars keep the target here, it is simply the target's own dehydrated state of delirium, but for the target the effect is real enough. Should the target be moved from the space by their allies, in the target's mind the target would still be trapped. There are only 3 ways to escape, the target must lose the number rolled of vitality, the caster dies, or the target's allies give the target 1d8 uses of water to break the dehydration. 

Rune Stone Effect: 

N/A

Requirements: 
Parched Pain