Tier Level: 
4
Spell Type: 
🕯 Summon
Stat Cost: 
8 Soul
Spell Cast Speed: 
8
Range & Area: 
1 ally
Duration: 
until destroyed or end of battle
Cast Roll: 
Challenging Arcana -2
Effects: 

This spell is a part of the Graveyard's Warding spell chain and can be found in the Graveyard's Warding rune stone.

Seniumancers are typically known as practioner's of darker magic and for inflicting negative status effects. What they are not so well known for is defending their allies. While not so many spells exist within the affinities of death and decay that can shield allies from harm, that doesn't mean that a well practiced seniumancer cannot do this. After all, what better defense is there than to become something that cannot be harmed physically at all? When the seniumancer casts Deadly Guard, they are striving to do this very thing - to protect. 

Making contact with The Fade that waits within their runic soul, the seniumancer summons forth a warrior that has died long ago. The warrior raises from the ground, standing in front of the ally the seniumancer wants to protect. The decay had long taken the warrior - nothing remains within the rusted bits of armor but bone. No skin, no muscles, no identifying marks to signify who that warrior was once in life. The Fade had long stripped these useless vestiges of the past from the creature that is now present. Even the bits of armor that remain have nothing left to show from where they could have come from. All that matters now is that the long dead warrior is now here, and is now ready to protect the chosen ally. Every time the ally is attacked, the warrior will leap in the way of the attack and take the damage. It will continue to do so until the life given to it by The Fade is gone - a Vitality that is double the seniumancer's Arcana. Once the warrior's Vitality is depleted, The Fade will take it once more, returning it completely to ash.

Rune Stone Effect: 

N/A

Requirements: 
Rise of the Doomed