This spell is a part of the Thirst spell chain and is found in the Thirst rune stone.
The dehydramancer calls upon the full and absolute power of the Desert itself, unleashing its boundless cruelty upon all who stand upon the battlefield. The sky above darkens to a burning copper haze, the air turns furnace-dry, and every drop of moisture is ripped from the environment in an instant. There is no water here. There is no hope here. There is only the Desert.
Every enemy on the battlefield immediately suffers the effects of The Withering — losing 1d8 Vitality, 1d8 Soul, and 1d8 Power per round — and must make an Impossible Mental Balance check or be consumed by Arid Fears, becoming dazed for the duration of the spell as the Desert floods their minds with terror. All healing magic, healing potions, and water-based restorations are rendered completely ineffective for the duration of the spell as the Desert evaporates them the moment they are used. Any enemy that attempts to cast water affinity magic must make a Hard Focus -3 check or the spell fails entirely, their own element turned against them by the Desert's dominion.
Allies are not wholly spared as the Desert is without favorites. All allies must make a Hard Endure check each round or lose 1d4 of each vital stat per round. Allies of the desert affinity however suffer no ill effects whatsoever, standing as still points in the storm. The caster themselves is the eye of the Desert's fury, immune to all of its effects and restored by 1d10 Vitality, 1d10 Soul, and 1d10 Power each round for the duration as the Desert feeds them with the life it steals from others.
Should the caster roll a natural 1 on the cast roll, the Desert turns on them completely. The caster suffers all enemy effects for the full duration with no saving throws and cannot end the spell early.
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