This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.
Every life contains within it a wound that has not yet happened. Something that is coming, not necessarily soon, not necessarily in battle, but coming all the same, written somewhere in the future that Doom can read as clearly as the posteramancer reads the present. Doom's Injury is the posteramancer reaching into that future and pulling that wound backward into now.Â
When this spell is cast a temporal distortion materializes above the target's body, hovering there for just a moment before it collapses inward. Where it collapses, the injury arrives. The target is inflicted with Wounds as the future's damage makes itself present in the current moment. Then a 1d20 is rolled to determine how deeply Doom reached.
On a result of 1 through 9 the injury is severe but survivable. Wounds are accompanied by double the posteramancer's Runic Power as the temporal force of the future impact reverberates through the target's body. On a result of 10 through 19 the injury is life threatening. Wounds come with 1d12 rounds of Bleeding Out for 1d10 Vitality Damage as the future's damage is precise enough to open something that won't easily close. On a 20 Doom reached all the way to the end. The injury that arrives is the last one. The target dies, the future wound so catastrophic that nothing in the present survives it. To pull forth death from Doom is a risk for the posteramancer, should the target die instantly the posteramancer must roll a 1d100, with rolling a 100 meaning that Doom claims the posteramancer as well. Doom does not always show its full hand. But when it does, there is nothing to be done about it.
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