This spell is a part of the Influence spell chain and is found in the Influence rune stone.
Dream has always known something that most people spend their lives trying to learn - that the distance between who you are and who you are capable of becoming is largely a matter of belief. Dream's Message is Dream leaning down and whispering that belief directly into someone's ear.
The mentimancer calls upon Dream and directs it toward the target - themselves or an ally - and Dream obliges with characteristic generosity. It does not give power. It gives possibility. A message of quiet certainty that settles into the target's mind like the feeling of waking from a dream where everything went right. Within that certainty, a skill or spell chain of the target's choice awakens fully - Dream showing them not what they are, but what they could be, and making that vision real enough to act on for the duration. They move through the spell's duration with skills or spells they have not yet earned, borrowing from a future version of themselves that Dream has briefly made present.Â
When the spell ends Dream does not simply withdraw. It carries the target gently with it. The target falls into a deep and peaceful sleep, dreaming of what they just accomplished, the borrowed skills or spells dissolving back into possibility. They cannot claim those skills or spells as their own. They were Dream's gift, not their achievement. But for the duration, they were real. And sometimes that is exactly enough.
Armor Effect: Dream's Message (Helmet Only)
Increase experience reward by 20%.
