Tier Level: 
3
Spell Type: 
🔻 Debuff
Stat Cost: 
6 Soul
Spell Cast Speed: 
5
Range & Area: 
1 target
Duration: 
1d6 rounds
Cast Roll: 
Challenging Arcana
Effects: 

This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.

By now the one lesson the aeromancer has learned well is that the Tornado doesn't only cause damage, it also causes chaos. When the aeromancer learned Dishevel, the aeromancer did not yet have a name for the chaotic wind that howled within their runic soul. The aeromancer saw the disorienting effects first hand, and knew then what it reminded them of - the fury of angered wind without control. When the aeromancer learned Unsure Aim, the lesson of chaos that the Tornado taught became evident once again. Now, through the power of Hitting Misdirection, the aeromancer has learned how to channel the chaos of the Tornado to ensure that the target fails to ever find their mark. 

Letting loose the disorientating power of the Tornado within, the aeromancer curses the target. There is nothing visible here. There is no evidence of swirling wind. Not even a breeze or a subtle movement is seen to show that something has happened. Instead, the target feels the Tornado within them, and for that moment of time the target cannot seem to move just right. It is as if their entire sense of place is distorted. Their vision is fine. But whenever they try to hit their target, be it with a melee attack, thrown attack, trying to shoot them with a bow and arrow, or even casting a spell - offensive or not, they can not seem to lock on. The target finds it must focus to do so, and must pass a Hard Focus check to hit their target. Failure to do this finds their attack just missing every time, even if their target is just sitting there. Even if their target is lying prone to the ground, unable to move - they still miss if they fail to focus. Distances feel wrong by a margin too small to name and too consistent to be clumsiness.

There is nothing that the target can blame here. They simply find that for the moment they cannot trust their senses, and the aeromancer is just as content to let them wonder why. Even when the spell has finally ended and the Tornado has grown quiet within the aeromancer's runic soul, the target still finds themselves uncertain if they can ever trust their senses again. 

 

Rune Stone Effect: 

Weapon Effect: Hitting Misdirection

Critical Hit causes spell effect for 1 round.

Requirements: 
Unsure Aim