Tier Level: 
3
Spell Type: 
😱 Fear
Stat Cost: 
6 Soul
Spell Cast Speed: 
5
Range & Area: 
a 3x3 space area around you
Duration: 
1d6 rounds
Cast Roll: 
Challenging Arcana
Effects: 

This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone.

There is a sound that those who have witnessed great suffering know and never forget. It is not a battle cry. It is not a scream of anger or a shout of defiance. It is something rawer and more terrible than any of those things. It is the sound that comes from a person when Pain has taken everything from them and they have nothing left to do but let it out. It is the cry of the condemned. The sound of a soul that has been broken open. It is the very voice of Pain itself. 

When the necromancer casts Last Cry they do not reach for a force and shape it into an effect. They open themselves to Pain and simply allow it to speak. What erupts from the necromancer's throat is not their voice, or rather it is their voice, but carrying within it the full weight of Pain's presence. Every agony it has ever witnessed and collected and held comes pouring out in a single raw, ragged cry that tears across the area around the caster. Every target within range, ally and enemy alike, receives it not as a sound but as a truth; of the absolute certainty of suffering, arriving without warning and without mercy. Fear  takes hold immediately, driving them to flee from the necromancer for 1d6 rounds, putting as much distance as possible between themselves and whatever just spoke through that person's throat. If they become trapped by the necromancer they become enraged, fully entering the flight or fight mode of survival. The necromancer does not escape this unharmed. Pain does not speak through someone for free. The cry costs them beyond the Soul spent to cast it. When it is done the necromancer loses Vitality equal to their Arcana, Pain taking its share of what it gave, leaving the necromancer unable to speak for the next hour. 

Rune Stone Effect: 

Weapon Effect: Last Cry

Critical Hit inflicts Fear for 1 round.

Requirements: 
Serenity's Calm