This spell is a part of the Mourning Bell spell chain and is found in the Mourning Bell rune stone.
Pain is not to be rushed. Pain doesn't hurry. It cling on, doing its work slowly and gradually as death overtakes the body. A sudden pain, a rushed pain, a quick pain - these are not the hallmarks of the true power of Pain. Instead they are simple reminders of one's mortality and vulnerability. They are not the harbingers of death approaching. They are imitations, small samplings of what is to come. To rush pain is a desperate action, cast and caused not with planning with with need. The necromancer knows well that Pain despises impatience, and understands that Pain should never be rushed. However, when the necromancer casts Pain's Desperation, they too are in desperate need. The enemy before them has them cornered, trapped, and the necromancer must make space to practice their subtle art.
When the necromancer casts the spell, they cast it with fear and desperation. Pain within feels this, and through the necromancer they react quickly with no time to prepare nor time to savor. Quickly, desperately, Pain surges forth, taking a small part of the necromancer with it while rushing through the target and back to the necromancer. No wounds grace the target, no scars to tell the tale of Pain. Instead, suddenly the target for an instant felt the full desperation of the situation as Pain rushed through. The damage dealt wasn't with precision or careful planning to account for any resilience, and therefore could be little or great. The target is dealt 2d30 magic damage, reflective of the quick rushed nature. However it isn't the damage that seemed to affect them the most, but the full on desperation which further dazes them for 1d8 rounds. Pain returns to the necromancer as quickly as it left, not returning the part taken as both payment and punishment for being forced into such a desperate situation - costing the necromancer 1d12 of their own Vitality.
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