Tier Level: 
3
Spell Type: 
😱 Fear
Stat Cost: 
6 Soul
Spell Cast Speed: 
5
Range & Area: 
1 target
Duration: 
1d6 rounds
Cast Roll: 
Challenging Arcana
Effects: 

This spell is a part of the Bio Instability spell chain and is found in the Bio Instability rune stone.

There is a particular cruelty in what The Fade offers here. It does not deceive. The Fade never deceives. It simply reveals things at its own pace. But it understands, better than any force in existence, what a living thing does when it has just been shown the truth of its own ending. It scrambles. It reaches for whatever calm it can manufacture, not because calm is available but because the alternative is simply standing in the full weight of what it now knows and being unable to move. Panicked Peace is The Fade offering that manufactured calm, and charging accordingly for it.

When the seniumancer casts this spell they direct The Fade toward the target. This spell is not meant to diminish the target but to give them something. A brief, brittle stillness. The target's senses sharpen into Hyper Alert as the body floods itself with everything it has, every reserve of awareness and reflex surging forward in that desperate animal bid for survival. But underneath the sharpness, coiled tight and impossible to dislodge, is Anxiety. With the mind that has seen what it has seen and cannot unsee it, requiring Hard Mental Balance checks each round against the fear it is trying so hard not to feel.

The calm comes at a cost the target pays from within. For each round the effect holds, the target's own Vitality is converted into Power, their body burning its life to sustain the state it has forced itself into, the peace purchased with the very thing the Grim Realization told them they were running out of. They are not being attacked. They feel, briefly, almost capable. But The Fade knows what this costs and does not interfere. It simply watches, patient as always, as the target spends themselves toward the very ending they were trying so desperately not to think about.

Rune Stone Effect: 

Weapon Effect: Panicked Peace

Critical Hit inflicts Anxiety for 1d4 rounds.

Armor Effect: Panicked Peace (Helmet Only)

Perceive increased by +2

Requirements: 
Grim Realization