Tier Level:
2
Spell Type:
🔻 Debuff
Stat Cost:
4 Soul
Spell Cast Speed:
3
Range & Area:
1 target
Duration:
1d8 rounds
Cast Roll:
Normal Arcana
Effects:
This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone.
This spell alone does nothing. Instead what it does do is make other dehydramancy spells even more terrifying to the target. It does so by causing the target to also receive your Arcana as extra damage dealt whenever any dehydramancy magic is used on or affects the target. Perhaps more terrifying is if you roll a natural 20 when casting this spell, you add a 1d6 roll affect that every time the target is affected by dehydramancy the target must roll a 1d6, and should the target roll a 6 the target dies instantly.Â
Rune Stone Effect:
N/A
Requirements:
Scorpion Jab
