This spell is a part of the Spiritual Link spell chain and is found in the Spiritual Link rune stone.
When the animancer casts Phantasmal Fury, it is not something they wished for, it is a reaction to having had enough. They've had enough loss, enough defeat, enough sorrow - casting Phantasmal Fury is not about helping, healing, protecting, or even killing. It is about letting go. The animancer casts this spell not with a smile or a hint of satisfaction, but with a tear that refuses to fall from their eyes and a look of one who's experienced far too much. Letting out the spell that they were casting is not just releasing its power, it is the animancer finally stating enough is enough. Every spirit they have ever touched, every soul they have brushed against through years of animancy, every phantom drawn to the warmth of the Spirit of Life they carry within them - they feel the animancer's spirit crumble and they react.
The Spirit of Life answers first, rising from within the animancer in a form far larger and more terrible than anything Summon Spirit revealed. But it does not come alone. In its wake pours a torrent of phantasmal spirits - the restless, the wandering, the ones who were never summoned and never moved on - drawn by the Spirit's call like moths to a flame. Together they sweep across the battlefield in a tide that does not distinguish between friend and foe. The Spirit does its best to shield those it recognizes, but it cannot fully restrain what it has awakened. The Spirit is angry. The phantasmal wraths are seething with rage and fury. The one good spirit they've ever known, the animancer, has lost their will and the enemy will pay dearly for this. Every enemy on the battlefield is struck each round for 6d12 spiritual damage, bypassing all physical armor. This damage cannot be evaded, the phantoms move through solid matter as though it does not exist. Allies are not immune. Each round every ally must make a Hard Spirit Balance check or be struck for 2d12 spiritual damage as a phantom loses its way in the chaos. The animancer themselves is exempt, the Spirit holds the torrent around them like an eye of a storm, not that the phantasmals would wish the animancer harm. They are simply lost in their own rage on the animancer's behalf. The Spirit will not suffer any damage to befall its most trusted companion. When the duration ends the phantoms scatter, pulled back beyond the veil. The Spirit of Life returns to its quiet place within the animancer's runic soul, exhausted. The animancer is left standing in the wreckage of what they unleashed, dazed for 1d4 rounds.
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