This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.
If the same breath that sustains a life can be turned to draw a room quietly into sleep, then surely - the aeromancer reasons, not long after their first real prank went further than intended - it can be turned back the other way just as easily. There's no drama in relearning the trick either. The same easy control over what the air carries that once produced a sweet, sleepy haze now produces something brighter instead: the sharp, clean smell of roses, carried on air that refuses, gently but absolutely, to let anyone drift off.
The scent spreads through a 3x3 space around the aeromancer and lingers there, refusing sleep any purchase for as long as it holds - friend, foe, or the aeromancer themself, it makes no distinction at all. Whoever the scent reaches wakes at once if already dreaming, and simply can't fall back under while it remains. There's nothing about it that overpowers a mind by force; it just leaves nowhere for sleep to take hold, the way a bright morning makes it hard to stay in bed even when you'd like to.Â
It isn't lost on the aeromancer that the same trick which once put an entire tavern to sleep for a joke now exists mostly to undo exactly that kind of mistake. Whether that's poetic or just embarrassing depends entirely on who's asking.
Armor Effect: Scent of Roses (Helmet only)
Immune to sleep status effect.
