This spell is a part of the Spiritual Sight spell chain and can be found in the Spiritual Sight rune stone.
The animancer traveling to reach their friends in spiritual form thanks to the spell Soul Shift, finds that their worry over their friend's safety was justified. There they are being attacked by some entity greater than them. Springing into action, the animancer rushes in without thinking, wishing to stop this fiend. The Soul that has made the very Soul Shift journey possible responds to the animancer's action, allowing the animancer to possess the fiend. Thus is the casting of the spell, Soul Transfer, a spell that can only be called upon when in the spiritual state provided by another spell, Soul Shift. Soul Transfer allows the animancer, is spirit form, to enter the mind of their target. The target, sensing something is not right, can attempt to make a Hard -2 Spirit Balance check to push the animancer out and remain in control. If the target fails this check, the animancer has full control of the target and can control the target how to act and what to do. The animancer should be careful however, for killing the target will kill the animancer. The animancer should also remember to leave the body before Soul Shift ends. Failing to do so will cause the animancer to lose themselves as they become a permanent part of the target they now possess, with no ability to be revived unless the target can be killed in time. Even then, will the animancer's allies know that the animancer was within the target to revive it? Luckily, the Soul does extend the duration of Soul Shift by 1 round for the possession to work.Â
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