This spell is a part of the Graveyard's Warding spell chain and is found in the Graveyard's Warding rune stone.
The seniumancer knows one thing well, that is the nature of decay and The Fade. The Fade dims and erases. The Fade is entrophy given expression, removing the disorder that was once alive and bringing about the natural order of death and decay. The Fade isn't about life, restoration, or even death. The Fade exists outside of Death, the patient undertaker ready to deliver back to the world what once drew breath. To restore, to renew, to heal - these powers are not natural to The Fade, nor should The Fade care about the continuation of things which will one day rot. But The Fade is only one partner in the dance of decay magic. The seniumancer is that other partner, they they yet draw breath and hold value of things that are and once were. It is the seniumancer and the seniumancer alone that can borrow power from The Fade to do unnatural things.
When this spell is cast the seniumancer reaches into The Fade and asks it, against every instinct it possesses, to briefly dim the rot and undim the target. To look at what has been damaged or diminished and restore it to what it was. The Fade complies, not willingly, not without resistance that the seniumancer must overcome through sheer force of will and Arcana, but it complies. Destroyed or damaged items, armor, and weapons are restored as the entropy that worked upon them is momentarily unwound. Negative status effects are stripped from the target as The Fade's presence, usually the source of diminishment, is turned instead against the afflictions that have settled there.
It is called Unnatural Revival because that is precisely what it is. Nothing about this spell feels right to the seniumancer who casts it or to The Fade that enables it. But sometimes the unnatural thing is the necessary thing, and the seniumancer has long since made their peace with doing what must be done regardless of how it feels.
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