Tier Level: 
2
Spell Type: 
🔻 Debuff
Stat Cost: 
4 Soul
Spell Cast Speed: 
3
Range & Area: 
1 target
Duration: 
1d6 rounds
Cast Roll: 
Normal Arcana
Effects: 

This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.

The anger the aeromancer touched in Dishevel doesn't vanish just because the spell itself ends quickly — it lingers, low and restless, looking for smaller places to leak out. Unsure Aim is one of those places: not a burst this time, not damage at all, just a thin thread of the Tornado's own restless friction, small enough to go almost unnoticed until it's already working against someone.

Rather than gather and strike, the aeromancer lets a sliver of that friction hang loose around the target — a localized disturbance, barely a breeze, just enough to catch at the edges of anything thrown or fired their way. Any projectile or thrown attack the target makes suffers a 1d8 penalty to its Focus check. There's no visible wind to explain it, nothing dramatic enough to blame outright — just a target who keeps missing by margins too small to be bad luck and too consistent to be coincidence, and an aeromancer who knows exactly why, even if no one else does.

Rune Stone Effect: 

Weapon Effect: Unsure Aim

Critical Hit causes spell effect for 1 round. 

Requirements: 
Dishevel