This spell is a part of the Fang spell chain and can be found in the Fang rune stone.
The necromancer has spoken with the dead many times. They know how many of them are angry. Not the peaceful ones. The peaceful ones move on, find whatever waits beyond the Veil, and are not heard from again. It is the others that linger. The cursed ones. The ones who died wrongly or were buried without ceremony or carried something into death that they could not set down. They stay because they cannot leave, and they cannot leave because what was done to them was never answered. There are more of them than most people would be comfortable knowing.
Pain knows them all. Pain was present for every one of their endings. It remembers each of them with the particular thoroughness that Pain brings to everything it has ever touched, and it has been waiting, with the patience that Pain reserves for things it intends to use, for the moment when they could be useful. When the necromancer casts Vengeance of the Cursed they reach through Pain into every restless, cursed, wronged soul within reach and they offer something that no living thing has ever been able to offer them before. Not rest. Not resolution. Vengeance. The chance to let out, all at once and without consequence, everything they have been holding since the moment they died.
The dead answer. Every cursed soul in range tears upward from the earth simultaneously; clawing, biting, striking from every direction at once. They come descending upon every enemy on the battlefield in a wave of accumulated grievance that has been building since before most of the living were born. The damage is 7d12 plus double the necromancer's Runic Power as decades and centuries of unresolved anger find their expression in a single terrible instant. The dead leave the necromancer and their allies entirely alone. They recognize, in whatever way the cursed dead recognize anything, that these ones did not wrong them. These ones called them. Gave them what they needed. The living who harmed them are there - right there - and for one magnificent and ruinous moment the cursed dead have all the permission they have ever needed. They disappear after. The anger spent, at least for now, they return to whatever waiting they do. The necromancer stands in the sudden quiet, surrounded by the aftermath, and pays Pain its due, losing 2d10 Vitality as Pain takes its share of what was just unleashed.
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