Effects:
A condition widely known to be caused by coming into contact with vengeful spirits. If contracted, the body experiences intense chills, heavy sweating, and nervous ticks. The fever makes it impossible for the afflicted to cast any spells due to the inability to concentrate, and should it not be treated within 3 game days there is a 1 in 6 chance (roll a 6 on a 1d6) that the afflicted will die of fear-induced cardiac failure.
Sample Cures:
