Panacea

This skill is used when administering a potion. This skill allows you to add an effect to the potion that allows it to cure any one status effect, chosen by the alchemist at the time the potion is administered. If the potion already cures a status effect, this allows the potion to cure one additional status effect. Rolling a natural 20 when using this skill allows the potion to cure all status effects. Rolling a natural 1 when using this skill will inflict a random status effect instead. This cannot cure a condition, status effect, or disease that has no known cure.

Treat Disease

This skill can cure diseases along with their status effects, as long as it is treated within 3 days. The difficulty level of the disease will determine the overall Soul cost: Easy +1, Normal +2, Challenging +3, Hard +4; also +1 for every -1 die modifier such as Hard -2. Any "disease" that has already been declared incurable, has an Impossible difficulty level, or has never been cured cannot be cured with this skill - only diseases that have been cured. The difficulty level of the disease is determined by the GM. Below are some examples of diseases:

Preventative Treatment

Treat someone before exposure: their next check against that poison, disease or hazard is one difficulty level easier. Rolling a natural 20 when using this skill doubles the duration and adds the alchemist's Medicine trait as a bonus to the protected for their check rolls.

Restorative Aid

Restores 1d6 Power. Rolling a natural 20 on the Medicine check will allow you to not only double the power restored, but also recover someone from a comatose state due to having 0 Power.

Stabilize

Stop a condition from worsening (Bleeding Out, Poison, burns, disease, etc) until it is treated. This prevents the status effect from stacking. While this skill does not cure the status effect, it will prevent death from the status effect.

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