Create Masterful Arcane Potions
Allows you to create masterful arcane potions.
Allows you to create masterful arcane potions.
When you harvest, roll 1d6: on a 6 you also find one rare ingredient the source can give. This roll takes the place of the Harvesting skill roll - you get your normal harvesting skill effects whether you roll a 6 on the 1d6 or not.
Gather ingredients from plants and kills: roll twice for spoils that are ingredients. For normal harvesting from the environment you only get one check per location or area per day.
By touching an object or area, the alchemist is able to send through runic soul energy that dissolves adhesives, webs, rust, roots, and soft materials such as dirt and dust. The Soul cost is to dissolve any and all unwanted contaminants per space area. This is a utility skill that cannot be used in combat.
Turn one material into another of equal or lower grade. The new material is worth no more than the old.
When you brew a poison, choose one: its die is one size larger, it lasts 1d4 rounds longer, or the target's check against it is one level of difficulty harder.
Study your formulas before working. For 1d10 hours, add 1d4 to Medicine checks to brew, identify or handle potions, poisons, explosives and mutagens.
Allows you to create novice potions.
Allows you to create novice arcane potions.
Allows you to create masterful potions.