- A runic node that weaves spirit-deflecting patterns into the armor, adding +2 to the armor's Spirit stat.
- This bonus applies whenever the wearer successfully uses their Spirit trait check.
- Only one Runic Spirit Node can be installed per armor piece.
- Requires the Runic Tech Upgrade skill to install.
- A runic node that reinforces the armor's structural integrity, adding +2 to the armor's Defense stat.
- This bonus applies whenever the wearer successfully uses their Defense trait check.
- Only one Runic Defense Node can be installed per armor piece.
- Requires the Runic Tech Upgrade skill to install.
- A runic node tuned to resist a specific element, chosen at time of installation and cannot be changed.
- Adds +1d4 Magical Armor specifically against attacks of that element.
- This bonus is added to the wearer's Magical Armor total only when the incoming damage matches the chosen element.
- Only one Elemental Resistance Node can be installed per armor piece.
- Requires the Runic Tech Upgrade skill to install.
- Installs a ylem soul reservoir into the armor piece.
- The reservoir stores Soul that the wearer can draw from as needed.
- The ylem purity determines how much Soul is stored; Black Ylem stores 10 Soul, Gray stores 15, Silver stores 20, Teal stores 30, Clear stores 40.
- The ylem must be supplied separately and installed alongside the node.
- When depleted the ylem can be recharged at the College of Arcana (10 shillings per 2 Soul) or by a mage of the same element similar to recharging a rune stone.
- Requires the Runic Tech Upgrade skill to install
- An enhancement to an existing Runic Aura Node.
- Weaves protective runic patterns into the aura that help resist spell status effects.
- Grants +1 to Immunity checks when resisting status effects caused by spells per armor piece installed on.
- Requires a Runic Aura Node to already be installed in the same armor piece.
- Requires the Runic Tech Upgrade skill to install.
- Installs a runic aura generator into the armor piece.
- Can be activated as a defensive action, spend any amount of Soul to generate a magic shield.
- The shield provides 1 Magical Armor per 5 Soul spent.
- The aura lasts for an instant to help protect against a single magic attack and can be reactivated each time it is needed.
- Can use a rune stone as a Soul bank to power the aura without spending the wearer's own Soul.
- Requires the Runic Tech Upgrade skill to install.
- Installs a second rune stone socket into the item, allowing it to hold two rune stones simultaneously.
- Compatible with weapons and armor pieces.
- Both rune stones are active at the same time.
- Only one Second Rune Stone Socket can be installed per item.
- Requires the Runic Tech Upgrade skill to install.