Contingency Devices
Build gear that fires on its wearer's own condition to perform a desired effect. Some example triggers are: "when my Vitality falls below half," "when this armor takes fire damage."
Build gear that fires on its wearer's own condition to perform a desired effect. Some example triggers are: "when my Vitality falls below half," "when this armor takes fire damage."
Create a ward: a permanent runic trap that recharges from a Ylem core.
Runic traps hold two charges, or trigger on a chosen condition (an element, a race, anyone carrying a named item).
Runic traps can cover an area of up to 2x2 spaces.
Bind a rune stone's spell into a trap that fires on one target when triggered. Works with the Adventurer's Set Magical Trap.
Bind a spell stored in a rune stone into a weapon, armor, or trinket, at the cost of that rune stone. The item must first be given an element through Elemental Imbuing.
With this skill you can create new runic tech, including components to upgrade runic tech.
Allows you to craft novice runic items.
You can repair runic tech as long as you have what you need to repair it with.
With this skill you can upgrade your runic tech using new and better components.