Oak For Weapon: Best parry value of all woods; no magical properties For Armor: Only used to make shields Read more about Oak
Zodium For Weapon: Runic Power added to attack value; counts as all elements For Armor: Evade modifier multiplied by x 3.5 (rounded down) most magic-rich material in Nor'Ova Read more about Zodium
Crylem For Weapon: Critical hits ignore 25% of target's physical armor For Armor: Evade modifier multiplied by x 1.5 (rounded down) due to extreme weight Read more about Crylem
Leather For Weapon: Used for whips and cloth-type weapons only For Armor: +1 to Stealth For Armor: rain protection Read more about Leather
Aurum For Weapon: Attack Value is increased by 1d4 if wielded by someone of the life element For Weapon: -1 to target's Evade if wielded by someone of the life element For Weapon: -1 to target's Evade if target is of the death element For Armor: +2 to Magic Armor if your element is life For Armor: unable to gain any benefit from the skills hide or sneak due to brightness of armor For Shield: Increase block value by +1 if used by one of life eleme Read more about Aurum
Argentum For Weapon: Undead and Spirit Targets receive -1 evade penalty For Weapon: Attack Value +1d4 against Undead and Spirit targets For Armor: +1 to Spiritual Balance (undead and spirit resistance) For Shield: Blocking with shield will block poison spells. Read more about Argentum
Norvite For Weapon: +1 to all critical checks against fire element targets For Weapon: Critical damage increased by x 1.5 against fire element targets For Armor: +2 to Spiritual Balance For Armor: +2 to all Spirit checks against Fire element attacks Read more about Norvite
Mythril For Weapon: No weight penalty; counts as light weapon regardless of size For Armor: No evade penalty from weight; counts as light armor regardless of design; very light Read more about Mythril