Keep Self
+1 to Mental Balance.
+1 to Mental Balance.
Armor evade penalties are decreased by 1/2 per armor piece.
Increase React by 1
Increase armor spirit by 1 for magical attacks.
Increases defense of heavy armor pieces by 1 for every piece of heavy armor worn. Increases Physical and Magical Armor by 2 if wearing a full set of heavy armor.
You can absorb 10% of the damage dealt to your Vitality so that it doesn't affect your Vitality by making a Normal Endure check. For every 5 damage you absorb you lose 1 Power. The maximum amount of damage you can absorb is double your Endure stat.
You are always in a defensive stance gaining a +2 to defense trait and +1 to armor defense.
You are more aware of dangers in the area. You have a +2 to Perceive, +1 to Insight, React, and Initiative.
You can store the damage absorbed and redirect it in your next physical attack. The stored damage must be used before the end of battle or it will be lost.
Whenever you successfully block with your shield, you have a normal react + 2 chance to use a counter action.