Quick Focus

With this ability, the Focus check required to fire a gun no longer uses your Support action. This frees up your support action so that you may use it for other things. This is only for 1 Focus check per round and that focus check must be a check used when firing your gun.

Dual Pistols Proficiency

This ability allows you to use a pistol in both hands, but to fire both you must make a Hard React Check and then succeed with the Focus Checks on both. If you do not make the Hard React check, you cannot fire both, but may still be able to fire one. Each pistol must be reloaded separately; one Defense action reloads one pistol. Each pistol still uses its required ammo and powder. 

Dual Pistols Mastery

This ability allows you to wield 2 pistols, and use them both with the one focus check to  fire. Each pistol must be reloaded separately; one Defense action reloads one pistol. This allows you to start the combat able to fire both pistols in your first attack, but after that, you can only fire both again once both pistols have been reloaded. The results of the Focus check (natural 1 or natural 20, or Critical Shot results) apply to both pistols. Each pistol still uses its required ammo and powder. 

Arcane Sharpshooter

All rune cannon attacks and skills cost 25% less Soul to use, rounded up. Apply this reduction before any other effect that reduces Soul costs.

Additionally, whenever your rune cannon deals damage to a target, that target suffers additional Vitality damage equal to half your Arcana trait score, rounded down. This additional damage ignores all armor, Spirit defense, and magic blocks. This Vitality damage is treated separate from any other rune cannon damage. 

Soul Imbuement

If you make a Critical Hit with Critical Rune Cannon, you can further increase the damage dealt by spending extra Soul. The rate is for every 1 Soul spent you increase the damage dealt by 1. The amount of Soul you can imbue is double your Arcana trait. This ability can only be activated if you have more than 10% of your maximum Soul remaining.

Critical Shot

With this ability it becomes more possible to make a critical shot with your gun. Normally when firing a gun you only get a critical when you roll a natural 20 on your Focus check, allowing you to roll double the gun's attack value only (not the bullet's attack value). With this ability the chance to crit increases to rolling a 15 - as long as the Focus check succeeds. Also now when you roll a 20 you will add double the bullet's attack values rolls.

Critical Rune Cannon

This ability allows a gunner to make a 1d20 roll firing a rune cannon. If the gunner rolls 15 or greater, it is counted as a critical hit, allowing you to add the maximum of your runic power to the attack. For example, if your runic power is 2d8, you will add 16 to your rune cannon blast. If you roll a 20 on the 1d20, you will also do maximum rune cannon damage along with maximum runic power. All other rules concerning criticals and critical hits also apply. 

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