Masterful Charging

This skill allows you to charge your rune cannon for the shot fired this turn. This charge allows you to spend the 8 Soul cost of the skill to give your rune cannon blast an extra 4d6 damage. This does require spending your support action. The Soul cost for charging must come from the wielder of the rune cannon. A failed use of this skill still allows you to fire your shot with no increase in damage, however, the Soul cost and Support action are still spent. 

Greater Charging

This skill allows you to charge your rune cannon for the shot fired this turn. This charge allows you to spend the 6 Soul cost of the skill to give your rune cannon blast an extra 3d6 damage. This does require spending your support action. The Soul cost for charging must come from the wielder of the rune cannon. A failed use of this skill still allows you to fire your shot with no increase in damage, however, the Soul cost and Support action are still spent. 

Novice Charging

This skill allows you to charge your rune cannon for the shot fired this turn. This charge allows you to spend the 4 Soul cost of the skill to give your rune cannon blast an extra 2d6 damage. This does require spending your support action. The Soul cost for charging must come from the wielder of the rune cannon. A failed use of this skill still allows you to fire your shot with no increase in damage, however, the Soul cost and Support action are still spent. 

Basic Charging

This skill allows you to charge your rune cannon for the shot fired this turn. This charge allows you to spend the 2 Soul cost of the skill to give your rune cannon blast an extra 1d6 damage. This does require spending your support action. The Soul cost for charging must come from the wielder of the rune cannon. A failed use of this skill still allows you to fire your shot with no increase in damage, however, the Soul cost and Support action are still spent.

Elemental Cannon Lord

This skill chains with Elemental Cannon Dominance so that it now also works on targets whose element the cannon’s element is weak to. This does not combine or stack with the Runic Mage ability “Elemental Lord.” Both skills must be performed, but only at the action cost of 1 magic action. Should you fail with performing this skill but have succeeded with performing Elemental Cannon Dominance, the effects of Elemental Cannon Dominance still take place. If you fail to use Elemental Cannon Dominance, you cannot use this skill and its Soul cost is not spent. 

Elemental Cannon Dominance

The rune cannon’s blast treats the target as if it were of an element weak to the cannon’s element, applying the strong-against bonus to the shot. This does not work on targets whose element the cannon’s element is weak to. This does not combine or stack with the Runic Mage ability “Elemental Dominance.”

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