Damage Empowerment
By spending Power Gen Dice worth of Power you can empower your attack by your Power Gen Dice Roll.
By spending Power Gen Dice worth of Power you can empower your attack by your Power Gen Dice Roll.
Able to go without food for Power value amount of days before facing hunger based Power loss.
You can spend power into any trait that you want to increase for the next 1d4 rounds, at the cost of your current round. You have to sacrifice your support action to do so, and you do not gain the benefit until the next round. You gain 1 point for every 2 Power, and that power is spent once used.
Critical hit knocks target out for 1d4 rounds.
Your Power is increased by 1d6.
Increase Initiative with Focus for initiative checks.
Increase React with Focus whenever reacting to an attack or checking for attack of opportunity.
This ability makes the monk as evasive as a ninja and therefore hard to hit. It does this by increasing the monk's Evade by their React trait score.
Add a 1d20 roll to all of your unarmed combat or combat with nunchucks. Rolling a 20 - instant death to target.
Monk skills cost 1/2 as much stat points (Soul or Power) to use.