Impulse Shield
This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.
This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.
This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.
The target of this spell is able to pick up on the minute vibrations of movement before they happen. This gives the target a +2 to Evade, React, and Perceive.
This spell is a part of the Intricate Vibrations spell chain and can be found in the Intricate Vibrations rune stone.
This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.
This spell causes a terrible ringing in the ear of the target. The target is left unable to concentrate and cannot perform any multi-round actions, make focus checks, and can only do up to 2 actions instead of normal actions, ie instead of attack, magic, support, move, the target can only do 2 of those.
This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.
Using this spell you begin to make strong suggestions to the target. The target must make a hard mental balance check with -3 penalty. If the target fails, it must do whatever you suggest it to do for that round, except cause self harm, but gets to resist again the next round.
This spell is a part of the Echo Perception spell chain and is found in the Echo Perception rune stone.
This spell sends a sound wave straight from you in in all directions. Any target, ally or enemy, that is in the wave's path must make a Hard Brace Check or is knocked over and dealt 3d10 magic damage.
This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.
With this spell you let out a high pitch echo in the hopes of finding something that you wish to find. As you get closer to that something, you will hear a hum that will get louder. The spell can also be used to warn you of any nearby traps or other dangers.
This spell is a part of the Echo Perception spell chain and is found in the Echo Perception rune stone.
This spell lets you send any sound you desire to a different place. You can send the sound of your words, the sound of noise, the sound of other people's words, any sound at all but only one source of sound and only a minute of that sound at a time. You can send this sound to any place you can see or any place that you have been.
This spell is a part of the Intricate Vibrations spell chain and can be found in the Intricate Vibrations rune stone.
This spell creates a countdown of sorts for the target. A song will start above the target and last for the duration of the battle. Every time an ally of the target dies, a 1d6 is rolled. If a 6 is rolled, the target kills itself.
This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.
This spell summons forth a blast of wind that is moving faster than sound. Instead of hitting the target, the wind moves right past the target. The sonic boom proceeding right after smashes into the target doing 5d12 points of damage and throws the target away from you by 4 spaces.