Lucky Hit
Able to make a hard luck check - 2 if enemy evades to still hit.
Able to make a hard luck check - 2 if enemy evades to still hit.
20% of the damage dealt is returned to the user to recover Vitality.
You are able to lasso your whip around objects, including target's weapons, and attempt to bring them to you with a normal athletics check.
You know the enemy's weakness. This increases your damage by 1d4.
Permanently adds 1d4 to your Power and Power Level Up/Resting gen dice.
Permanently increases Critical by 1d4.
A critical hit gives you a free react check for a second attack.
Permanently reduces the evade of any target you attack with a physical attack by your focus stat. No longer need to make a focus check to do this.
You are able to call out locations, causing wounds to the locations that you hit specifically. This also increases your damage by 1d4.
Allows for wielding a weapon in each hand, attacking with both when you attack one target. Only add Offensive Power to the primary hand.