- Spell Tier Access: Tier 4.
- Can be inscribed with a Tier 4 or lower spell.
- Requires Better Runic Crafting skill
- Locks construct to artificer's element
- Spell Tier Access: Tier 3.
- Can be inscribed with a Tier 3 or lower spell.
- Requires Better Runic Crafting skill
- Locks construct to artificer's element
- Spell Tier Access: Tier 6.
- Can be inscribed with a Tier 6 or lower spell.
- Requires Advanced Runic Crafting skill
- Locks construct to artificer's element
- Spell Tier Access: Tier 5.
- Can be inscribed with a Tier 5 or lower spell.
- Requires Advanced Runic Crafting skill
- Locks construct to artificer's element
- Spell Tier Access: Tiers 1–2.
- Can be inscribed with a Tier 1 or 2 spell using the Rune Stone Theory ability.
- Requires Novice Runic Crafting ability
- Locks construct to Artificer's element
- Element: Wielder's.
- Soul Cost: 8 Soul per shot.
- Spell Tier Access: Tier 5.
- Requires Heavy Cannon Frame when used for rune cannon.
- Can be inscribed with a Tier 5 or lower spell using the Rune Stone Theory ability. When inscribed, fires the stored spell effect instead of raw elemental force; the spell's Soul cost applies instead of the listed cost. Only a mage of the matching element can recharge a depleted inscribed core.
- Element: Wielder's.
- Soul Cost: 10 Soul per shot.
- Spell Tier Access: Tier 6.
- Requires Heavy Cannon Frame when used for rune cannon.
- Can be inscribed with a Tier 6 or lower spell using the Rune Stone Theory ability. When inscribed, fires the stored spell effect instead of raw elemental force; the spell's Soul cost applies instead of the listed cost. Only a mage of the matching element can recharge a depleted inscribed core.
- Element: Wielder's.
- Soul Cost: 6 Soul per shot.
- Spell Tier Access: Tier 4.
- Can be inscribed with a Tier 4 or lower spell using the Rune Stone Theory ability. When inscribed, fires the stored spell effect instead of raw elemental force; the spell's Soul cost applies instead of the listed cost. Only a mage of the matching element can recharge a depleted inscribed core.
- Element: Wielder's.
- Soul Cost: 4 Soul per shot.
- Spell Tier Access: Tier 3.
- Can be inscribed with a Tier 3 or lower spell using the Rune Stone Theory ability. When inscribed, fires the stored spell effect instead of raw elemental force; the spell's Soul cost applies instead of the listed cost. Only a mage of the matching element can recharge a depleted inscribed core.
- Element: Wielder's.
- Soul Cost: 2 Soul per shot.
- Spell Tier Access: Tiers 1-2.
- Can be inscribed with a Tier 1 or 2 spell using the Rune Stone Theory ability. When inscribed, fires the stored spell effect instead of raw elemental force; the spell's Soul cost applies instead of the listed cost. Only a mage of the matching element can recharge a depleted inscribed core.