Spell Bomb
Makes the spell affect a 3x3 area. Any target in the area will get hit by the same spell and receive the same spell damage.
Makes the spell affect a 3x3 area. Any target in the area will get hit by the same spell and receive the same spell damage.
Changes the single target spell causing it to split to affect 2 targets next to each other. Spell damage is halved among them.
The spell becomes piercing, ensuring an extra point of spell damage gets past the target's defenses so that the target will experience at least 2 damage to vitality instead of 1.
Enchant your ally with your runic element. Your ally will get a +1 to arcana and a +1d4 to runic power. Your ally will also gain your elemental bonuses to defense and offense, but none of the weaknesses.
Cast an offensive spell on the weapon of your ally. Whenever your ally makes a critical hit with that weapon, the spell will cast.
Turns your spell into a fast spell, increasing hit chance by 2.
Allows you to create and awaken an elemental representative of your element.
Reflects 1d% percentage of the spell back at the spell caster.
Increase Soul by 1d20.
With this skill you throw Soul at any ongoing magic, be it an enchantment, lock, or door, with the intent to break it. Every 2 Soul decreases the spell's energy by 1. Once it is reduced to 0 it is broken.