Warding
This spell is a part of the Purify spell chain and is found in the Purify rune stone.
This spell is a part of the Purify spell chain and is found in the Purify rune stone.
This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone.
With this spell you sharply pull away water from the target, replacing it with poison. This does instant damage of 4d4 and deals 1d6 poison damage per round until cured. There is no immunity to this poisoning.
This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone.
This spell attempts to summon a terrible storm. However the storm is devoid of any water and instead fills itself with sand and debris. It rages across the battlefield doing 4d12 damage to all enemy targets. Yourself and your allies are protected within bubbles.
This spell is a part of the Purify spell chain and is found in the Purify rune stone.
This manipulation purifies just about anything. It can purify water for drinking or the blood of a target to remove poison or sickness.
This spell is a part of the Purify spell chain and is found in the Purify rune stone.
This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone.
This spell is in the Purify spell chain and is found in the Purify rune stone.
This spell is a part of the Scorpion Jab spell chain and is in the Scorpion Jab rune stone.
This spell is in the Purify spell chain and is found in the Purify rune stone.
This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone.
This manipulation draws out the water from the body of the target. 2d20 damage is done from the sudden loss of water. With a lack of water, the target gets fatigued and finally enters dehydration, having its movements and damage value cut in half until the target drinks 1 unit of water.