necromancy

Well of the Dead

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

With this spell you draw upon the dead for strength for yourself or an ally. Calling forth the death energy around you, temporarily gaining a +1d20 to offensive and bow power. Once the spell is over however the energy quickly drains out of target, leaving the target half of their Power. 

Voiceless

This spell is a part of the Deconstruction spell chain and can be found in the Deconstruction rune stone.

This spell paralyzes the vocal cords of the target, making it so that the target cannot make any sound from its mouth. The target is now mute, unable to talk, scream, grunt, or growl.

Vengeance of the Cursed

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

This manipulation releases the lost ghosts of the dead to let their anger out on your enemies. Ghosts of all kinds rip out of the earth, clawing, biting, and attacking from every direction doing 7d12 + double Runic Energy damage. The ghosts leave you and your allies alone. They disappear after attacking.

Vampiric Strain

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

This manipulation temporarily curses you with a vampiric ability. You grow fangs and your skin becomes pale. Each round you can get into melee range and can bite the person and drain them of life. You are able to do 1d10 Vitality damage to the target and the damage taken is used to replenish your Vitality.

Stranglehold

This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone.

This spell creates a cloud of death magic that squeezes tightly around the neck of the target. Each round the dark magic has a 1 out of 20 (roll 1d20, 20 = death) chance of killing the target.

Stop

This spell is a part of the Deconstruction spell chain and can be found in the Deconstruction rune stone.

When you create this spell, decay magic surrounds the target in a faint cloud. The target suddenly freezes in place, unable to move or act. 

Serenity's Verdict

This spell is a part of the Beast's Prey spell chain and is found in the Beast's Prey rune stone.

The Serenity passes its verdict on the target before releasing it. A 1d6 is rolled. If a 6 is rolled, the target is lulled to a sleep from which it will not awaken, the sleep of death.

Serenity's Embrace

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

With this manipulation the target is enveloped in this sudden sense of calm and safety as they fall into a deep slumber known as a coma. The magic completely drains the target’s Power. The target can be restored only when the target has its Power recovered.

Serenity's Calm

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

When this spell is created the single target is surrounded in serenity. But, suddenly among the calm, the target can feel horrible injuries ripping into the target’s body doing 20 damage. Serenity releases the target and the damage is done.