Swap for Movement
You can swap any action you haven't used yet for another movement.
You can swap any action you haven't used yet for another movement.
You can swap any action you haven't used yet for an additional support action.
You can set a magical trap. You will need to design the trap and have the needed tools, including a magical device such as a rune stone.
You can set traps. You will need to design your trap and have the needed materials.
You can empower your Initiative by 1d4.
You can empower your Perceive by 1d4.
You can empower your Runic Power by 1d4.
With this skill you will use half of an item and get its full effect. That could be with potions, poisons, food, water, arrows, and so forth. Any expendable item counts with this skill.
You can empower your Focus by 1d4.
You can identify what something is and all of its attributes. You won't be able to know of any magic or curses involved however.