You can increase the power of any spell by channeling additional energy into it before casting. This is the basic level of channeling. To channel at this level you spend 2 additional Soul. Doing so allows you to add in 1 additional die of the spell's damage or healing power. In the case of a spell that has mixed dice, you will use the larger die size to determine the extra die added. A channeled spell's full Soul cost cannot be reduced by Magical Training. The extra effects a spell might cause are not increased. Channeling can only be performed once per casting.
Example: Fang costs 2 Soul and deals 4d4 damage. With this basic level of channeling you spend another 2 Soul to add an extra 1d4 damage to the spell, bringing the spell to cost 4 Soul and deal 5d4 damage. If the spell damages or heals for example 3d10, this ability will increase that by 1d10. If a spell deals or heals for 2d10+1d6, you will use the larger die, adding +1d10 to the damage or healing value.
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