Witch Runes
This ability allows you to use ylem imbued ink to write magical runes. Each rune must be learned but provides a powerful effect to whatever the rune is written on.
This ability allows you to use ylem imbued ink to write magical runes. Each rune must be learned but provides a powerful effect to whatever the rune is written on.
This ability allows you to write spell books. With spell books you can prepare and "slot" spells that you would use often. You can slot spells depending upon your Arcana. With each slotted spell you can prepay its Soul Cost. Then when you use the spell the cost comes from the spell book and not you. This allows you to have spells ready and refill your Soul. Furthermore the spell slot tier can increase or decrease a spell's casting speed as the casting speed will be set at the tier it is slotted for. The spell's casting power depends.
Allows for use of alchemical ingredients for spell casting.
Allows you to create rune stones of a spell family once you have the spells of that family.
Critical hits with spells daze targets for 1d6 rounds.
This ability allows you to use vitality to cover Soul if you do not have enough soul to cast the spell.
Your spells are affected by morality alignment. If they are of an opposing alignment to you, your spells will deal 25% more damage but heal 25% less.
This runic mage ability decreases the casting speed of your spell by 1. If it decreases to less than 1 it becomes a free cast allowing you to cast another spell, however you cannot use quick cast on the following spell.
With this ability you can begin casting a spell right before the battle begins. What this does is allows you to go ahead and subtract your runic speed from the casting speed of the spell before the beginning of combat. If this means you can cast the spell right away then you will cast it right at the start of your turn and thusly be free to cast another spell during your turn. Otherwise this will speed up the casting of longer to cast spells.
Allows for use of potions in spell casting. The effects of the potion are added to the spell.