Magic Evasion
Your Evade is increased by +2 against Magic Attacks. +4 against magic of an element you are strong against. No bonus evade to magic you are weak against.
Your Evade is increased by +2 against Magic Attacks. +4 against magic of an element you are strong against. No bonus evade to magic you are weak against.
Your React is permanently increased by 2 when making a react check against magic.
Allows you to empower your spell's healing or damaging values by your Soul's Gen Dice, at the cost of Soul Gen Dice worth of Soul. This can only empower instant damage or healing, not sustained damage or healing.
This ability allows you to use ylem imbued ink to write magical runes. Each rune must be learned but provides a powerful effect to whatever the rune is written on.
This ability allows you to write spell books. With spell books you can prepare and "slot" spells that you would use often. You can slot spells depending upon your Arcana. With each slotted spell you can prepay its Soul Cost. Then when you use the spell the cost comes from the spell book and not you. This allows you to have spells ready and refill your Soul. Furthermore the spell slot tier can increase or decrease a spell's casting speed as the casting speed will be set at the tier it is slotted for. The spell's casting power depends.
This ability allows you to use vitality to cover Soul if you do not have enough soul to cast the spell.
Allows for use of alchemical ingredients for spell casting.
Allows you to create rune stones of a spell family once you have the spells of that family.
Critical hits with spells daze targets for 1d6 rounds.
Your spells are affected by morality alignment. If they are of an opposing alignment to you, your spells will deal 25% more damage but heal 25% less.