Quick Cast
This runic mage ability decreases the casting speed of your spell by 1. If it decreases to less than 1 it becomes a free cast allowing you to cast another spell, however you cannot use quick cast on the following spell.
This runic mage ability decreases the casting speed of your spell by 1. If it decreases to less than 1 it becomes a free cast allowing you to cast another spell, however you cannot use quick cast on the following spell.
With this ability you can begin casting a spell right before the battle begins. What this does is allows you to go ahead and subtract your runic speed from the casting speed of the spell before the beginning of combat. If this means you can cast the spell right away then you will cast it right at the start of your turn and thusly be free to cast another spell during your turn. Otherwise this will speed up the casting of longer to cast spells.
Allows for use of potions in spell casting. The effects of the potion are added to the spell.
Magic Spells cost half as much Soul to cast.
Increase Runic Power by +2.
Decreases target's evade chance against your magical attacks by 1.
You can increase the power of any spell by channeling additional energy into it before casting. Each time you channel a spell you spend the spell's Soul cost again and add the spell's base damage or healing dice one additional time to the final result. You may channel a spell up to 2 times. Runic Power is only applied once to the entire casting regardless of how many times the spell has been channeled.
Increase Arcana by 1 and runic power by 1d6.
Allows you to create spell scrolls. The spells written on these scrolls are single use items where the writing fades away after use. You can write a spell scroll for any spell that you have to use or give to you ally to use. They can be used as support actions, do not take any stats to cast, and can be used by anyone regardless of element. The casting speed is the amount of rounds it will take for the spell from the scroll to cast. No runic power or critical magic is used with spells cast from scrolls.
Causes spells that affect everyone in an area to not harm allies or benefit enemies.