Magic Crit

This ability allows a runic mage to make a 1d20 roll when casting healing of offensive magic. If the runic mage rolls 15 or greater, it is counted as a magic crit, allowing you to add the maximum of your runic power to the spell instead of rolling dice. For example, if your runic power is 2d8, you would normally roll 2d8 and add that number to your spell damage. With this ability if you roll 15 or greater on the 1d20 roll, you will instead simply add 16 to your spell healing/damage effect.

Empathy Casting

This ability allows for your emotions to fuel your magic damage or healing potential. If you attack an enemy with a magic spell, and are filled with anger, your character's Runic Power will be increased by 1d12 for that attack. Same thing if you use a healing spell with this ability if your character is filled with a feeling of urgency to help that other character. If your character has opposite feelings, such as happiness when using magic against an enemy and this ability, the spell simply won't do any damage.

Create Talisman

This ability allows you to create talismans. Talismans can be created for the following:

  • Decrease casting time by 1
  • Decrease spell cost by 25%
  • Increase damage or healing power by Arcana
  • Increase duration by 1

Child of Magic

You are able to extend the duration of your spells that last longer than instant. You simply spend 1/2 of the Soul cost for each additional round you wish the spell to continue. 

Pages