Ability Type: 
⚡ Activated Ability
Effects: 

This ability allows a runic mage to make a 1d20 roll when casting healing of offensive magic. If the runic mage rolls 15 or greater, it is counted as a magic crit, allowing you to add the maximum of your runic power to the spell instead of rolling dice. For example, if your runic power is 2d8, you would normally roll 2d8 and add that number to your spell damage. With this ability if you roll 15 or greater on the 1d20 roll, you will instead simply add 16 to your spell healing/damage effect. If you roll a 20 on the 1d20, you will also do maximum spell damage/healing along with maximum runic power. All other rules concerning criticals and critical hits also apply. 

Requirements: 

N/A