When you choose a race you will get all of that race's talents. Some racial talents come with handicaps. If you do not want the handicap for that talent, you will have to use one of your free talent without handicap picks to get it. Otherwise you will get the handicap with that talent.

Talents are a special type of feat or ability which sets your character apart from the others. These are special abilities that your character is born with, and thus must be acquired during character creation. Below is how you can get talents:

  • You are able to choose 1 talent without any handicaps during character creation. You can chose that talent from the list on this page.
  • What you roll during Character Origins might also give you additional talents. Those talents come without handicaps. You can chose them here.
  • Your race might also come with a talent. Talents that are specific to your race might not show up on this page.
  • For any additional talent you desire, you will also acquire its matching handicap.

Talents are something that you do not have to have for your character, which sets them apart from abilities and skills. Talents can give you a certain edge over other characters and help to ensure that your character can handle better the dangers that face him or her.

List of Talents

Talent Talent Type Effects Requirements Handicap Cost
Acquired Immunity talents, fae-talents, namara-talents

After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When effected make a Hard Immunity check. If you pass after you are infected, then your character will develop an immunity to that particular infliction. This must be done for every new infliction of any new health affecting status ailment.

N/A

You also develop immunity to positive status effects in the same way and must make immunity checks to them. 

Acting talents, deztunian-talents

This talent allows you to act, fooling others into thinking that your performance is real. This increases your Performance by +2.

N/A

Actors only act strong, but never really are. The handicap with this talent is a -2 to Strength and Athletics. 

Cat-Like Agility talents

This talent gives you +2 to Acrobatics and +1 to Initiative, Evade, and React. 

Your character must not have any handicaps that can affect mobility. 

Having this talent makes you clumsy, causing you to need to make a normal grip check each time you attack that you will drop your weapon. 

Empathy talents

This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high. This talent also gives your character an Initiative bonus of +2. This is a permanent effect. With this talent you can simply go in rage when you feel a lot of anger around you, or suffer loss of self if you feel a lot of depression around you.

N/A

This talent by its definition makes it more likely that you will break. Therefore you have a penalty of -2 to Spiritual Balance and Mental Balance. 

Faster Reflexes talents

This talent increases React by +2 and Initative and Evade by +1. 

You cannot have this talent if you have a handicap from another talent that decreases React. 

You are faster to react and also impulsive. You must make normal Mental Balance check whenever encountering a foe or a threat to not just rashly react. 

Faster Than Most talents

This talent increases Speed by +2 and all speed traits except bow power by +1. 

You cannot have this talent if you have a handicap from another talent that decreases Speed.

Having this talent causes you to receive 10% less XP. 

Ghost Hunter talents

This is a good talent to have with Spirit Sight. With this talent, you are naturally more aware of spirits around you. You have a bonus of +2 to Perceive when looking for spirits. If you have Spiritual Communication, you have a chance to befriend spirits before they become your foes or learn where traps and dangers are. If you have the Spirit Sight talent, you get an extra round in before the battle against a spirit begins.  

N/A 

You are more easily possessed, having a -2 to Spiritual Balance.  

Great Orator talents

You have a +2 to Influence when speaking. 

N/A 

It is easier for you to get sick. -2 to Immunity and Health. 

Healthy as a Dragon talents

This talent proves an extra 1d10 dice to your Vitality Creation Gen Dice (used during character creation) and a +1d6 to Vitality Level Up / Rest Gen Dice (used when leveling up and for rest recovery). 

N/A

Your Magic potential is decreased. -2 to Arcana, -1 to Runic Casting Speed. 

Heartier and Healthier talents

This talent increased your Fortitude by 2 and all fortitude traits by +1. 

You cannot have this talent if you have a handicap from another talent that decreases Fortitude.

Having this talent adversely affects your character's Luck potential. Your character has a penalty to luck of -2. 

Higher Perception talents

This talent gives you a bonus of +3 to Perceive and +1 to initiative. 

N/A

Having this talent makes your character more easily intoxicated. It does so by increasing the alcohol penalty requiring an increased difficulty level for Immunity checks, so that it becomes easier and more likely that your character will become intoxicated much quicker. 

Human Ingenuity talents

As a human you learn things faster than your peers. You are considered highly intelligent. You gain 15% more EXP. 

Your character must be a human. 

The handicap with this talent is a -2 to Strength and all strength traits.  

Luckier Than Most talents

This talent increases your Luck by +2. 

You cannot have this talent if you have a handicap from another talent that decreases Luck.

Being so lucky you don't have to try as hard so you do not learn as quickly. You gain 10% less EXP. 

Natural Mage talents

This talent gives you a +1 to Runic Speed, +1d4 to Runic Power, and +2 to Arcana. 

N/A

This talent decreases your Offensive Power by 1d4. You also have -2 to Athletics. 

Natural Marksman talents

This talent gives your character a +1 to Focus and +1d4 to Bow Power. 

N/A

This talent gives you a -2 to Brace and Endure. 

Natural Sprinter talents

This talent increase your move by +1d6. 

N/A

You are however slower at casting spells, decreasing your Runic Speed by 1. 

Naturally Calm talents

This talent increases your character's ability to resist psychological affecting status effects, such as fear, depression, loss of will, and berserk. It does so by giving your character a bonus of +2 to Mental Balance to guard against any psychological affecting status effects and attacks.

You must not have any handicaps that affect Mental Balance. 

This talent gives a penalty of -2 to Spiritual Balance. 

Potion Sensitive talents

This talent causes you to be extra sensitive to potions, causing their effects to be doubled for you.

N/A

This talent also applies for negative effect potions, such as poisons, doubling their effect on you as well. Furthermore you will need to make a Medicine Check with each potion use against becoming addicted to the potion.

Psychic talents

This talent gives you a +2 to insight for an intuition check, and for also having prophetic dreams. 

N/A

This talent makes you more easy to possess, giving you a -2 to Spiritual Balance. 

Quick on Your Feet talents

This talent allows you to be quick on your feet, giving you a +1 to Initiative and Evade and +2 to React. 

N/A

Having this talent causes any and all skills and spells to always cost 10% more than the stat cost that you have for that skill or spell. This increase applies to your listed stat cost, even when you have the stat cost decreased. 

Second Chance Charlie talents

You can reroll any failed check, skill, or spell. 

N/A

You receive 15% less EXP. 

Spirit Sight talents

This talent allows you to see spirits. This skill won’t show you all of the spirit world, or even all spirits. What it does is shows you spirits who are still strongly tied to this world. This talent is always in effect and the GM will describe any spirits that you might see.  

N/A

You are easily paranoid and suffer from anxiety. You must always make perceive checks, and if you fail a perceive check you must determine that something dangerous is there.  

Strong Willed talents, fae-talents

This talent makes it more difficult for others to con you, trick you, influence you, charm you, or seduce you in any way. It does so by giving your character a bonus of +3 to Mental Balance to guard against any effect that would take away the control of your character. 

This talent cannot be used if you have any handicap that lowers your character's Mental Balance against being controlled or influenced.

Having this talent lowers your Mental Balance when resisting mindmental, or psychological affecting status effects and attacks, such as fear, by 2 points.

Stronger Than Most talents

This talent increases your Strength by 20%, Weight Limit by 50%, and your Athletics, Grip, Throw Range, and Offensive Power by +1. 

You cannot have this talent if you have a handicap from another talent that decreases your Strength.

Having this talent adversely affects your character's spell casting potential. Your character's Arcana and Runic Speed are decreased by 2. 

Survivor talents

Having this talent gives you a +2 to Vitality Save. 

N/A

Often you are a survivor of your own mistakes and misfortunes. Because of this you have a penalty of -2 to Luck. 

The Barbarian talents, yeti-talents

Your character is a natural barbarian. As such you are not keen on using wimpy projectile weapons or flashy spells. Give the barbarian an axe or a hammer any day. Due to this ability, your character will increase their damage power with chopping or bashing weapons by an extra 1d4.  

This talent only works with chopping or bashing weapons.

Your character's damage power with other weapons that are not chopping or bashing is decreased by 1d4. 

The Deft talents

You are one slippery fool. You have a +2 to Evade. 

You cannot have any handicaps that reduce Evade or Speed. 

You must also roll a 1d6 with the evade check, with 6 meaning you'll take double damage and not evade even if your evade check was successful. 

The Genius talents

This talent will increase both Intellect and Wisdom. It will give one a +2 with +1 to all traits and the other a +1 with +2 to all traits. You must decide which gets the +2 with + 1 and which gets the +1 with +2. 

You must have no handicaps that affect wisdom or intellect.

Your strength is decreased by -5 and all strength traits -2.  

Tough Skin talents, yeti-talents, dracokin-talents

This talent permanently reduces all damage done to Vitality.

N/A

Having such thick skin makes your character less agile, giving you a penalty of -2 to Acrobatics.

Unnatural Luck talents

With this talent your character has unnatural luck. This talent allows you to spend Soul to gain a temporary boost to your character's luck. Every 2 Soul spent with activating this talent gives your character a boost of + 1 to Luck. The maximum increase allowed is +10 points. This talent can be activated whenever desired. 

You must have no handicaps that affect luck. 

You receive 15% less EXP. 

Voice Acting talents

This talent allows you to alter your voice so that it sounds like something or someone else. This increases your Deception by +2. 

N/A

You are easily paranoid and suffer from anxiety. You must always make perceive checks, and if you fail a perceive check you must determine that something dangerous is there.