Stat Cost: 
8 Power
Action Type: 
✨ Magic Action
🌪️ Multi-Target
Range & Area: 
anyone within a 4x4 space area
Duration: 
instant
Check Roll: 
Hard Perform
Effects: 

Causes various effected depending upon your runic element:

  • Earth: causes a tremor which knocks down all targets, friend or foe, on the battlefield and causes foes runic power damage to Vitality
  • Air: creates a tempest around you which pushes back all targets 1d6 spaces; hard brace check to remain standing, runic power damage to Vitality if pushed into something or if target falls
  • Water: fills affected's eyes with water requiring them to make hard perceive checks to attack for 1d4 rounds and causes runic power damage to Vitality
  • Fire: causes burns to all enemy targets doing runic power Vitality damage per round until cured
  • Life: restores 1d6 Vitality to all targets in the area, friend or foe, each round for 1d6 rounds;
  • Death: deals 1d6 points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, an extra attack for 1d4 rounds;
  • Space: dazes all in the area, friend and foe, for 1 round.
Requirements: 

Joasri's Dance