Dance of the Gods
You perform a sacred dance to the gods to gain their favor. In return, any in the skill's area of effect (ally or foe) are granted a +2 to all traits for the skill's duration.
You perform a sacred dance to the gods to gain their favor. In return, any in the skill's area of effect (ally or foe) are granted a +2 to all traits for the skill's duration.
Everyone affected are cured of and made immune to any mental, spiritual, or psychological status effects including confusion, charm, depression, anxiety, loss of self, possession, berserk, and more for the skill's duration.
Any allies affected have any visual status effects removed and are immune to visual status effects for the skill's duration. Any enemies in the area receive Visual Instability status effect for the skill's duration requiring them to need to make Normal Perceive checks to attack.
Everyone affected has their Evade increased by 1d6. Roll 1d6 when affected, the number rolled is the increase to Evade for the duration of the skill.
Anyone in the affected area can make 2 move actions for the skill's effect duration.
Anyone in the area, friend or foe, must make a Hard Mental Balance check or will fall under the control of the entertainer for the duration. The entertainer can control the target to do anything except self harm.
Inflicts confusion on any in affected area. Normal Mental Balance -1 check to resist.
Everyone in the affected area (friend or foe) must roll a 1d20. If the ally rolls a 1 they die. If the foe rolls a 19 or 20, they die.
Causes various effected depending upon your runic element:
Those in the affected area around you have to make hard luck checks for their spells to work intended for the next 1d6 rounds.