This spell is a part of the Dishevel spell chain and found in the Dishevel rune stone.
With the creation of this spell the target is levitated and held in the air with air magic. The normal casting levitates the target 1 space (5 feet) above ground, you can increase the height by spending 2 extra Soul per space. The target cannot move around the battlefield while the spell is active, but the target can attack anything in range. All activities are normal except movement. You can end this spell before its duration is complete if desired, or you can continue the spell longer for an additional 2 Soul per round. When you end the spell you can either lower the target safely or cause the target to drop receiving 1d10 fall damage per space lifted above ground.Â
Armor Effect: Levitate (Foot Wear only)
Able to levitate a foot off of the ground by spending 4 Soul.
Immune to fall damage when jumping or falling from great heights.
