Hurricane Force Winds
This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.
This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.
This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.
With this spell you create a sphere of air and wind. Ranged attacks cannot enter or leave the dome. Anyone entering or leaving the dome must make a Hard Brace check to remain standing.
This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.
This spell is in the Air's Constant Flow spell chain and can be found in the Air's Constant Flow rune stone.
This spell is a part of the Airess spell chain and is found in the Airess rune stone.
This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.
This spell causes winds to swirl around the target. Whenever the target attempt to move the target must roll a 1d8, with the number on the dice showing where the target actually moves. This roll is made with each space of movement made.
This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.
This spell causes winds to swirl around the target. Whenever the target attempt to attack another target, the target must roll a 1d8, with the number on the dice showing where the target actually hits.
This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.
With this spell you create a small, localized air disturbance around the target. This gives the target a penalty of 1d8 to all Focus Checks when attacking with projectile or thrown weapons.
This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.
This manipulation summons up a spiraling wind around the target of your choosing. Whenever the protected target is attacked, whether it be by ranged, melee, magical, breath weapon, or any other form of attack, the attacker is instantly dealt 9d10 points of damage.
This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.
This manipulation has multiple functions. First, it removes any harmful status effects except death. Second, it gives a regeneration effect that restores 1d4 Vitality per round. Lastly, it creates a regeneration effect for Soul, restoring 1d6 Soul points per round.