West Wind's Charge

This spell is a part of the Airess spell chain and is found in the Airess rune stone.

When this spell is created, you or your chosen ally are given a boost to your total damage values and Physical Armor to carry out the whims of the West Wind. This spell increases the target's Offensive Power by 1d10 and increased your Physical Armor by 25% and grants  immunity to air magic for the duration of this spell.

Weapon Rush

This spell is a part of the Dishevel spell chain and is found in the Dishevel rune stone.

With this manipulation you allow the wind to take your weapon and attack for you. You throw your melee weapon and the wind takes it to any random target, hits the target, and returns the weapon to you. Instead of using your melee power or throw power, you'd use your Runic Power to determine the damage done by the wind controlled weapon.

Tornado's Strength

This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.

Tornado’s Strength provides massive muscle to the target of the spell. So much strength that the Strength stat of the target is doubled. All strength traits are increased by 2. Almost any test of strength, within reason, is successful with the help of the magic. 

Tornado's Restraint

This spell is a part of the Airess spell chain and can be found in the Airess rune stone.

When this spell is created, a small tornado surrounds the body of the target. The tornado spins where the target is, moving around. Inside, for each round the target takes 5d10 damage. When the spell ends, the target is left with sickness caused from the spinning which decreases the target's movement by half and damage power by 25% for 3 rounds.

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