Serious Wounds

These are far more grievous wounds and can be life threatening, such as deep cuts, impaled objects, and the like. The seriously wounded can not act until the wound is cared for and treated.

Poison

Causes damage to Vitality per round or minute. Damage value can vary and can be applied to Soul or Power as well. Damage is directly dealt to Vitality, Soul, or Power. Damage isn't magical or physical, it is instead poison, affecting the inflicted internally. Poison damages typically are in dice format; 1d6 or 2d4 for example. Poisons don't end until cured or death of target. Immunity Checks can be used against being poisoned at the start, but won't remove any on-going poisoning. 

Nausea

Decreases all movement rates by half, usually for 3 rounds though can last longer or not as long. This is a weaker version of the sickness status effect. 

Minor Broken Bones

These are minor bones that don't really prevent the character from fighting or walking, but will cause continual pain. The character will be unable to run or climb or fly and unable to use magic or skills that cost more than one action until the break is treated.

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