Elven Pride
Xeno Elves were once High Elves and their pride has never really fully went away. Because of this, the Xeno Elf can use Soul to give themself a bonus to Influence or Persuade at a cost of 2 Soul per 1 point.
Xeno Elves were once High Elves and their pride has never really fully went away. Because of this, the Xeno Elf can use Soul to give themself a bonus to Influence or Persuade at a cost of 2 Soul per 1 point.
Xeno Elves are walking, living, breathing runic batteries. They can increase the damaging and healing powers of their spells by spending Soul at a 1 to 1 rate.
The xeno elf has a deep connection to their runic element that dates back many generations to their forming as research specimens. Because of this the xeno elf gains bonuses to Insight and Arcana of + 1d6 when in environments that are strong with their element. They also can identify spells within rune stones and set upon magical traps with easy perceive checks.
Xeno Elves can increase the spell casting time by 1 to add an additional runic power to the spell damage or healing power.
Xeno Elfs see color hues of runic elements.
Xeno Elves can drain Soul from any rune stone that is in their hands to restore their Soul with. They can choose to drain only a little or all of it.