Effects:
Xeno Elves were once High Elves and their pride has never really fully went away. Because of this, the Xeno Elf can use Soul to give themself a bonus to Influence or Persuade at a cost of 2 Soul per 1 point.
Requirements:
must be a xeno elf
Handicap Cost:
Elven Hubris: Xeno Elves still have the arrogance of a high elf, and failure not only hurts their pride, but also their confidence. Failing a persuade or influence check requires a Normal Mental Balance -1 check against Loss of Self for 1 hour. Critical Fail automatically inflicts Loss of Self for 1 hour.
