An aurum imp is a small, fat humanoid that ranges from 2 feet to 4 feet in height. It’s skin has a bronze to it, and it’s eyes are bright yellow. It has long claws, and small, sharp teeth. It has a 1 foot 6 inches long, fat, tail that has a sharp edged spade at it’s end.
Aurum imps live in caves, ruins, basements, and sewers.
−50% magical damage dealt vs Space element targets
Automatically resists 30% of Life magic damage received
25% chance of immunity to Death magic attacks
- stealth penalty of 3; -5 to initiative
- extra 1d8 reduction to chopping damage
- +2 to Magic Armor if your element is life; +1 to Armor Defense if your element is life
Equipment
| Slot | Item | Attack | Parry | Range | Evade Mod | Defense | Notes |
|---|---|---|---|---|---|---|---|
| Right Hand | Short Katana | 1d4+2 | 1d6 | 1 | 0 | N/A | 2-handed for imp (double offensive power) |
| Helmet | Aurum Full Helm | -- | -- | -- | -2 | Physical: 1d8-1; Magical: 1d6-1 Defense: 2; Spirit: 1 |
+1 to Armor Defense if your element is life |
| Body | Aurum Plate Mail | -- | -- | -- | -8 | Physical: 3d8; Magical: 1d6 Defense: 6; Spirit: 2 |
|
| Feet |
Natural Attacks
| Attack | Damage | Range | Effects |
|---|---|---|---|
| Claws | 1d6 + Offensive Power | 1 space | — |
| Tail Spade | 1d6 | 1 space | Caused 1d4 Vitality Bleeding if unarmored or cloth armor. |
| Bite | 1d4 | 1 space | — |
Skills & Abilities
| Skill | Type | Stat Cost | Range & Area | Duration | Roll Check | Effects |
|---|---|---|---|---|---|---|
| Fly | 👣 Movement Action | 2 Power | Self | instant | Normal Athletics | Move at triple movement rate. |
| Basic Attack | ⚔️ Attack Action | 2 Power | 1 target within weapon range | instant | Easy Athletics | Perform a basic attack skill with your weapon, increasing weapon damage by +1d4. |
| 2-Hit Combo | ⚔️ Attack Action | 4 Power | weapon's range affecting 1-2 targets | instant | Normal React | Perform 2 basic attacks at the same time affecting 1 to 2 targets that are within your melee weapon range. |
| Claw Slash | ⚔️ Attack Action | 2 Power | 1 target within 1 space | instant | Normal Critical | 2d8 + Offensive Power |
| Electric Shock | ✨ Magic Action | 4 Soul | 1 target within 4 spaces | instant | Normal Arcana | 1d20+4 Life magic damage, target is dazed for 1 round. |
| Life Regen | 🛡️ Passive Ability | 1 Soul | self | instant | Automatic | As long as the aurum imp has at least 1 Soul, every round the aurum imp will regenerate 1d4 Vitality |
Behavior & Combat Notes
Greedy, arrogant, and possessive to a fault. Hoards anything regardless of actual value. Will not share with anyone including other Gold Imps. Will never flee — too arrogant to believe it could lose. Fights back immediately if treasure is threatened, using both weapons and Life magic. As familiars, intensely loyal but jealous of any competition for the master's attention. Groups of 1–10.
Gold Imps are greedy and pompous. Gold Imps like to hoard all things, even if the thing they are hoarding is considered garbage or waste to most other beings. Gold imps will not share their hoarded treasure with anyone else, not even other gold imps, no matter the reason. Gold Imps that become familiars are equally possessive of their masters, not wishing to share them with any other familiar or significant other... but will be tolerant of friends. Gold Imps are also arrogant, and though not typically aggressive, they will stand up and fight, believing that they will win. Gold Imps won’t come out and fight unless they feel like their treasure is being threatened, whatever that treasure may be.
Gold Imps, unlike other imps will never flee from battle. They are so arrogant, that they believe they will run, even when all other allies are dead and they are near the point of death. If attacked, the gold imp will attack back as normal with their claws, tail, or weapon. If they feel that their treasure (or treasured ‘pet’ as they refer to their master) is threatened, the gold imp will go all out in their attack and even use some magic. Gold imps may be encountered alone, or in groups as large as ten.
Encounter Size: 1-10 | XP Reward: 1d12 per imp | Challenge Level: Easy -2
Loot & Spoils
| Type | Item / Amount | Notes |
|---|---|---|
| Currency | 3d% Shillings | Loot from body. To steal from living target: determine amount with 2d%, then roll percentile for amount stolen on success. |
| Equipment | any equipped equipment | All lootable from dead. Only the holster and backpack can be stolen from a living target. |
| XP Reward | 1d10 per imp | N/A |
| Alchemical Ingredient | Imp Skin | Skin from an imp |
| Alchemical Ingredient | Imp Skull | Skull from an imp |
