A mountain imp is short and compact, but built and not thin and wirely like other imps. They are bald and have overly large eyes with over-sized pupils and large, bat shaped ears. Their teeth are all flat and they have pig-like noses and round chins. Their skin color is often an ashy color or light gray,and they have no tails.
Mountain Imps live in mountain caves and crevasses.
−50% magical damage dealt vs Fire element targets
Automatically resists 30% of Earth magic damage received
25% chance of immunity to Air magic attacks
- stealth penalty of 3;
- -5 to Initiative
- extra 1d8 reduction to chopping damage
Equipment
| Slot | Item | Attack | Parry | Range | Evade Mod | Defense | Notes |
|---|---|---|---|---|---|---|---|
| Right Hand | War Hammer | 1d8+1 | N/A | 1 | 1 | N/A | Increase damage by 1d6 on critical |
| Helmet | Steel Full Helm | -- | -- | -- | -2 | Physical: 1d8-1; Defense: 2 | N/A |
| Body | Steel Plate Mail | -- | -- | -- | -8 | Physical: 3d8; Defense: 6 |
|
| Feet |
Natural Attacks
| Attack | Damage | Range | Effects |
|---|---|---|---|
| Claws | 1d6 + Offensive Power | 1 space | — |
| Bite | 1d4 | 1 space | — |
Skills & Abilities
| Skill | Type | Stat Cost | Range & Area | Duration | Roll Check | Effects |
|---|---|---|---|---|---|---|
| Fly | 👣 Movement Action | 2 Power | Self | Instant | Normal Athletics | Move at triple movement rate. |
| Basic Attack | ⚔️ Attack Action | 2 Power | 1 target within weapon range | instant | Easy Athletics | Perform basic attack skill with weapon, increasing weapon damage by +1d4 |
| 2-Hit Combo | ⚔️ Attack Action | 4 Power | weapon's range affecting 1-2 targets | instant | Normal React | Perform 2 basic attacks at same time affecting 1 to 2 targets in melee range |
| Claw Slash | ⚔️ Attack Action | 2 Power | 1 target within 1 space | instant | Normal Critical | 2d8 + Offensive Power |
Behavior & Combat Notes
Secretive, reclusive, and deeply family-oriented. Tight-knit groups of 6–20. Will not provoke a fight but will defend their cave fiercely. All work as a coordinated team — everyone targets the same enemy until it's dead, then moves to the next. Stronger and tougher than most imps but slower. Never encountered alone.
Mountain Imps are secretive and reclusive. Mountain Imps prefer to be left alone and live a lifetime of hiding in mountain caves and crevasses. They also form small, tight nit families, of no less than six and no more than twenty. Mountain Imps are unlikely to provoke a fight, but will defend oneself and fight back. Mountain Imps may feel the need to defend their cave and will attack if encountered near their dwelling. Otherwise, the mountain imp will try to sneak away.
Mountain Imps will stand their ground in combat. They all work as a team, each helping to attack a single target until that target is dead. If a mountain imp cannot reach the target the other imps are fighting, it will fight the nearest target, but it will move closer to the community target on it’s next available move. You will encounter no less than six and no more than twenty mountain imps at a time.
Encounter Size: 6-20 | XP Reward: 1d10 per imp | Challenge Level: Easy
Loot & Spoils
| Type | Item / Amount | Notes |
|---|---|---|
| Currency | 1d% Shillings | Loot from body. To steal from living target: determine amount with 2d%, then roll percentile for amount stolen on success. |
| Equipment | any equipped equipment | All lootable from dead. Only the holster and backpack can be stolen from a living target. |
| XP Reward | 1d10 per imp | N/A |
| Alchemical Ingredient | Imp Skin | Skin from an imp |
| Alchemical Ingredient | Imp Skull | Skull from an imp |
