The bog imp is a small, winged creature of vaguely humanoid shape, standing between two and three feet tall. Its skin is lightly blue-tinted but otherwise resembles normal flesh, and its long tail — three to five feet in length — is tipped with a sharp barb that it typically keeps wound about its waist. It has small claws, sharp teeth, and the perpetually amused expression of something that has just thought of a prank it hasn't pulled yet.
−50% magical damage dealt vs Air element targets
Automatically resists 30% of Water magic damage received
25% chance of immunity to Fire magic attacks
Equipment
| Slot | Item | Attack | Parry | Range | Evade Mod | Defense | Notes |
|---|---|---|---|---|---|---|---|
| Right Hand | Trident | 3d4 1 target, 1d4 sweep | 2d4 | 2 | 1 | N/A |
|
| Body | Steel Chain Mail | — | — | — | -2 | Physical: 2d8 | Defense: 3 |
|
Natural Attacks
| Attack | Damage | Range | Effects |
|---|---|---|---|
| Claws | 1d6 + Offensive Power | 1 space | — |
| Tail Barb | 1d4 | 1 space | Injects weak poison: 1d4 Vitality/round for 1d4 rounds. Normal Health check to resist. |
| Bite | 1d4 | 1 space | — |
Skills & Abilities
| Skill | Type | Stat Cost | Range & Area | Duration | Roll Check | Effects |
|---|---|---|---|---|---|---|
| Fly | 👣 Movement Action | 2 Power | Self | Instant | Normal Athletics | Move at triple movement rate. |
| Basic Attack | ⚔️ Attack Action | 2 Power | 1 target within weapon range | instant | Easy Athletics | Perform basic attack skill with weapon, increasing weapon damage by +1d4 |
| 2-Hit Combo | ⚔️ Attack Action | 4 Power | weapon's range affecting 1-2 targets | instant | Normal React | Perform 2 basic attacks at same time affecting 1 to 2 targets in melee range |
| Magic Daze | ✨ Magic Action | 3 Soul | 5 spaces affecting 1 target | instant | Normal Arcana | Invisible magic strike that dazes target for 1 round, often used to cover escape |
Behavior & Combat Notes
Bog imps lead largely solitary lives, surviving by fishing the wetlands they call home and taking to the sky or water to avoid whatever is currently trying to eat them. They are notorious opportunists with a sharp, if juvenile, sense of humor — an adventurer who leaves their pack unattended near boggy water may return to find their gear replaced with fish remains, arranged neatly in the original configuration. Bog imps are occasionally employed as spies by more powerful creatures, a role they are surprisingly suited to given their preference for watching and waiting over direct confrontation.
In combat, the bog imp's primary strategy is to not be in combat. It flees at the first reasonable opportunity and uses its Magic Daze attack primarily to cover an escape rather than press an advantage. If genuinely cornered, it fights defensively — using Basic Attack and the 2-Hit Combo to deal quick damage, then attempting to flee again the moment an opening appears. Groups will not coordinate to protect each other; each imp is looking for its own way out. The tail barb poison is used opportunistically rather than as an opening move.
Encounter Size: 5-20 | XP Reward: 1d10 per imp | Challenge Level: Easy
Loot & Spoils
| Type | Item / Amount | Notes |
|---|---|---|
| Currency | 2d% Shillings | Loot from body. To steal from living target: determine amount with 2d%, then roll percentile for amount stolen on success. |
| Equipment | Trident, Steel Chain Mail, Steel Chain Greaves, Small Backpack, Spear & Trident Holster | All lootable from dead. Only the holster and backpack can be stolen from a living target. |
| XP Reward | 1d10 per imp | N/A |
| Alchemical Ingredient | Bog Imp Blood | 1 vial of blood from a bog imp |
| Alchemical Ingredient | Imp Skin | Skin from an imp |
| Alchemical Ingredient | Imp Skull | Skull from an imp |
