The bog imp is a small, winged creature of vaguely humanoid shape, standing between two and three feet tall. Its skin is lightly blue-tinted but otherwise resembles normal flesh, and its long tail — three to five feet in length — is tipped with a sharp barb that it typically keeps wound about its waist. It has small claws, sharp teeth, and the perpetually amused expression of something that has just thought of a prank it hasn't pulled yet.

Runic Element
Water
Affinity
Water
Strong
Fire
Weak
Aiir
Runic Element Info
+25% magical damage dealt vs Fire element targets
−50% magical damage dealt vs Air element targets
Automatically resists 30% of Water magic damage received
25% chance of immunity to Fire magic attacks
Alignment
Chaotic Neutral
Light Points
0
Dark Points
0
Order Points
0
Chaos Points
4
Alignment Info & Modifiers
List any alignment notes here
Vitality
22
Gen D.
1d8
Save
0
Full
22
Soul
12
Gen D.
1d6
Save
0
Full
12
Power
28
Gen D.
1d8
Save
0
Full
28
Physical
2d8
Magic
0
Armor
Defense
0
Armor
Spirit
0
Info can be put here
Evade
2
 
Modifiers
-2 (chain mail)
Fortitude
10
10
Immunity
-1
Endure
-1
Defense
-1
Health
-1
Breath Holding
-1
Brace
-1
Stamina
-1
Put info here
Intellect
8
8
Runic Speed
-2
Focus
-2
Arcana
-2
History
-2
Nature
-2
Religion
-2
Spiritual Balance
-2
Put info here
Wisdom
14
14
Perceive
0
Survival
0
Insight
0
Medicine
0
Mental Balance
0
Spirit
0
Runic Power
1d6
Put info here
Strength
8
8
Weight Limit
80 lbs
Athletics
-2
Grip
-2
Critical
-2
Throw Range
-2
Offensive Power
-2
Put info here
Speed
18
18
Acrobatics
1
Initiative
1
Move
1d6
Stealth
1
React
1
Bow Power
1d8
Put info here
Charisma
10
10
Influence
-1
Deception
-1
Intimidate
-1
Perform
-1
Persuade
-1
Luck
-1
Charm
-1
Put info here

Equipment

Slot Item Attack Parry Range Evade Mod Defense Notes
Right Hand Trident 3d4 1 target, 1d4 sweep 2d4 2 1 N/A
  • Focused Mode: All 3 prongs hit one target
  • Sweep Mode: head horizontal hits up to 3 targets adjacent to each other, offensive power applied to center target
  • 10% piercing damage to Vitality
Body Steel Chain Mail -2 Physical: 2d8 | Defense: 3
  • stealth penalty of 4;
  • -2 to Initiative
  • extra 1d8 reduction to slashing damage

Natural Attacks

Attack Damage Range Effects
Claws 1d6 + Offensive Power 1 space
Tail Barb 1d4 1 space Injects weak poison: 1d4 Vitality/round for 1d4 rounds. Normal Health check to resist.
Bite 1d4 1 space

Skills & Abilities

Skill Type Stat Cost Range & Area Duration Roll Check Effects
Fly 👣 Movement Action 2 Power Self Instant Normal Athletics Move at triple movement rate.
Basic Attack ⚔️ Attack Action  2 Power 1 target within weapon range instant Easy Athletics Perform basic attack skill with weapon, increasing weapon damage by +1d4
2-Hit Combo ⚔️ Attack Action   4 Power weapon's range affecting 1-2 targets instant Normal React Perform 2 basic attacks at same time affecting 1 to 2 targets in melee range
Magic Daze ✨ Magic Action 3 Soul 5 spaces affecting 1 target instant Normal Arcana Invisible magic strike that dazes target for 1 round, often used to cover escape

Behavior & Combat Notes

Bog imps lead largely solitary lives, surviving by fishing the wetlands they call home and taking to the sky or water to avoid whatever is currently trying to eat them. They are notorious opportunists with a sharp, if juvenile, sense of humor — an adventurer who leaves their pack unattended near boggy water may return to find their gear replaced with fish remains, arranged neatly in the original configuration. Bog imps are occasionally employed as spies by more powerful creatures, a role they are surprisingly suited to given their preference for watching and waiting over direct confrontation.

In combat, the bog imp's primary strategy is to not be in combat. It flees at the first reasonable opportunity and uses its Magic Daze attack primarily to cover an escape rather than press an advantage. If genuinely cornered, it fights defensively — using Basic Attack and the 2-Hit Combo to deal quick damage, then attempting to flee again the moment an opening appears. Groups will not coordinate to protect each other; each imp is looking for its own way out. The tail barb poison is used opportunistically rather than as an opening move.

Encounter Size: 5-20  |  XP Reward: 1d10 per imp |  Challenge Level: Easy

Loot & Spoils

Type Item / Amount Notes
Currency 2d% Shillings  Loot from body. To steal from living target: determine amount with 2d%, then roll percentile for amount stolen on success.
Equipment Trident, Steel Chain Mail, Steel Chain Greaves, Small Backpack, Spear & Trident Holster All lootable from dead. Only the holster and backpack can be stolen from a living target.
XP Reward 1d10 per imp N/A
Alchemical Ingredient Bog Imp Blood 1 vial of blood from a bog imp
Alchemical Ingredient Imp Skin Skin from an imp
Alchemical Ingredient Imp Skull Skull from an imp